About

Ryan Virgin smiling, sitting on a picnic table under a wooden pavilion
Ryan Virgin in a tan suit, adjusting his tie by a window
Ryan Virgin petting Harley, a grey and white dog, on a lakeside boardwalk
Harley

Hi, I'm Ryan!

I'm a sound designer working across games, films, and more under the name Keep It Short Studios.

My love for making music started when I was young, but I really knew I wanted to get into sound design while recording my high school rock band for an album we were about to release. Those were some of the most fun times I had in high school, and that's when I knew this was what I wanted to do.

I developed my skills as an audio engineer in the Music Industry Program at Appalachian State University, where I learned a lot about audio engineering and about working with others. On my own time I've learned Unreal Engine 4, Unreal Blueprints and audio middleware like Wwise, and I've mixed many different styles of music in Dolby Atmos. My dream is to sound design for VR.

My work covers the whole chain: recording and designing sounds, writing music, and putting it all in place so it behaves the way it should in the finished project. In games that means building audio in Wwise. In documentaries and film it means sound design, production sound and a clean final mix.

I want to learn and grow as a sound designer as much as I possibly can. I'm an easy-going, welcoming person and I'm up for any task that gets thrown my way. I'm now looking for freelance work as an engineer specializing in post audio and video games.

What I work on

  • Sound design
  • Foley
  • Music composition
  • Production sound
  • Re-recording mixing
  • Wwise implementation
  • Unreal Engine
  • Dolby Atmos mixing
Work with me